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AI Insights · Timothy · October 2021

Top 5 Neon Games in Brazil Q3 2021: Performance Insights

Discover the performance trends of the top 5 Neon Games on a unified platform in Brazil during Q3 2021, including key metrics on downloads, revenue, and active users.

Top 5 Neon Games in Brazil Q3 2021: Performance Insights

In Q3 2021, the top 5 Neon Games in Brazil exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period according to Sensor Tower data.

Beatstar from Space Ape Ltd saw a notable decline in weekly downloads, starting from approximately 338K in early September to around 66K by the end of the month. However, weekly revenue showed a positive trend, increasing from about $1.5K to $5.5K. The game also experienced fluctuations in weekly active users, peaking at around 326K in early September before dropping to 261K by the end of the quarter.

Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. maintained a relatively stable revenue throughout the quarter, with weekly earnings hovering around $700. Weekly downloads showed some variability, peaking at 201K in mid-July and stabilizing around 164K by the end of September. The game consistently engaged a large user base, with weekly active users fluctuating between 2.0M and 2.3M.

Geometry Dash from RobTop Games AB had a steady performance in weekly revenue, ranging from $207 to $314. Downloads remained fairly stable as well, with numbers between 28K and 36K weekly. However, the game saw a gradual decline in active users, starting from 924K in late June to approximately 720K by the end of September.

Dancing Road: Hop Ball Music, also by Amanotes Pte. Ltd., exhibited a consistent revenue stream with weekly earnings around $200. Downloads saw a significant drop from about 99K in late June to 54K by the end of September. Active users followed a similar declining trend, starting at 738K and dropping to 511K over the quarter.

Bricks Breaker Quest from MOBIRIX showed a minor increase in revenue towards the end of the quarter, starting at $136 and ending at $109. Weekly downloads fluctuated slightly, peaking at 23K in early August and settling at around 14K by the end of September. The game maintained a stable number of active users, with weekly figures ranging from 290K to 343K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021